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- David and Bathsheba: Through Nathans Eyes.
- HONER - Definition and synonyms of honer in the English dictionary.
- Introducing Checky! (Checkys Magical Adventures Book 1);
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Continue shopping Checkout Continue shopping. Chi ama i libri sceglie Kobo e inMondadori. Drago 5 2b by Art Spinella. Buy the eBook Price: Available in Russia Shop from Russia to buy this item. Or, get it for Kobo Super Points! Nick and Sal have their hands full.
When gold was discovered in trees, Nick and Sal found themselves in the midst of a thousand year old question of who first settled the Northwest. The work cannot be changed in any way or used commercially without permission from the journal. This article has been cited by other articles in PMC.
Table 1 Demographic and clinical characteristics of patients. Open in a separate window. Samples selection A blood sample was collected approximately every 6 median 6.
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Statistical analysis Differences of continuous variables between groups were assessed by the unpaired t -test or the Kruskall—Wallis test, as appropriate, whereas differences of categorical variables by the Fisher exact test. Data availability Individual de-identified patient data not published within the article including clinical evaluations, IgG, IgA, and IgM levels, anti-AQP4 IgG titers, and specific anti-pathogen IgG levels will be shared upon request from any qualified investigator.
Infectious complications Two patients 2 and 8 developed infectious complications after 9 and 8 years of RTX treatment 8 and 5 RTX infusions , respectively. Discussion There has been a continuous increase in the usage of anti-CD20 drugs in the treatment of CNS autoimmune diseases during the past decade. Table 2 Clinical suggestions for management of patients undergoing anti-CD20 treatment. Smolewski P, Robak T. The preclinical discovery of rituximab for the treatment of non-Hodgkin's lymphoma.
Expert Opin Drug Discov ; A molecular perspective on rituximab: Crit Rev Oncol Hematol ; Efficacy of B-Cell—Targeted therapy with rituximab in patients with rheumatoid arthritis. N Engl J Med ; Edwards JC, Cambridge G.
Sustained improvement in rheumatoid arthritis following a protocol designed to deplete B lymphocytes. Rheumatology Oxford ; Rituximab for rheumatoid arthritis refractory to anti—tumor necrosis factor therapy: Arthritis Rheum ; Rituximab versus cyclophosphamide in ANCA-associated renal vasculitis: Ann Rheum Dis ; Shah S, Geetha D. Place in therapy of rituximab in the treatment of granulomatosis with polyangiitis and microscopic polyangiitis. Immunotargets Ther ; 4: Efficacy and safety of rituximab in rheumatic diseases.
Wiener Medizinische Wochenschrift ; Efficacy and safety of rituximab therapy in neuromyelitis optica spectrum disorders a systematic review and meta-analysis. Efficacy and safety of rituximab in neuromyelitis optica: J Res Med Sci ; Neuromyelitis optica Devic's syndrome: Curr Rheumatol Rep ; International consensus diagnostic criteria for neuromyelitis optica spectrum disorders.
Serum immunoglobulin levels and risk factors for hypogammaglobulinaemia during long-term maintenance therapy with rituximab in patients with granulomatosis with polyangiitis. Total serum immunoglobulin levels in patients with RA after multiple B-cell depletion cycles based on rituximab: Long-term safety of rituximab: J Rheumatol ; J Neurol ; JAMA Neurol ; Distinct features between longitudinally extensive transverse myelitis presenting with and without anti-aquaporin 4 antibodies.
Mult Scler J ; Longitudinally extensive transverse myelitis with and without aquaporin 4 antibodies. Contrasting disease patterns in seropositive and seronegative neuromyelitis optica: J Neuroinflammation ; 9: Aquaporin-4 antibody titration in NMO patients treated with rituximab. Neurol Neuroimmunol Neuroinflammation ; 4: Serum immunoglobulins and risk of infection: Semin Arthritis Rheum ; Should mild hypogammaglobulinemia be managed as severe hypogammaglobulinemia?
A study of patients with secondary hypogammaglobulinemia. Eur J Intern Med ; Neurol Sci ; Evaluation of a multiparametric immunofluorescence assay for standardization of neuromyelitis optica serology. PLoS One ; 7: Duration of humoral immunity to common viral and vaccine antigens. Circulating immunoglobulin-secreting cells are heterogeneous in their expression of maturation markers and homing receptors.
Clin Exp Immunol ; Similarly, a Main Character that has at least one vocation at 99 and a vocation that they have Revocated 10 times, that completes a Lv. BQ is the part of the formula you can control, and is therefore important when we start looking at the chances of finding certain unique grottos.
FQ is the actual Quality of the grotto that is created, and is important to the grotto generation code because it dictates what grotto you get. Final Quality is another name for the Quality of the grotto, and refers to the Quality that the grotto is created with. Due to the way grottos are generated, there are a limited number of combinations of BQ variance, Seed and Location.
As such, to get a particular FQ for a unique grotto will often require that you have a specific BQ. Some FQs for particular unique grottos are even impossible to get, due to the way grottos are generated. More information about this will be in Section 3. There are 5 different types of Environs a grotto may have, which determines both how a grotto looks and what monsters will be found there. The depth of a grotto is simply how many floors deep it is. This number does not include the Boss Floor, so a grotto with a Depth of 16 would have its Boss Floor on the 17th floor.
Depth is one of the factors that determines a grotto's Level. There are 12 Monster Ranks, each forming a group of monsters found at that Rank.
Meaning of "honer" in the English dictionary
As the Monster Rank increases, the monsters chosen will be more difficult, and many of those found at the highest Monster Ranks can only be found in Grottos. Monsters also differ according to which Environ they're found, so Rank 12 Monsters in Ruins will be different to Rank 12 Monsters in Ice grottos. Each Grotto has a starting Monster Rank which dictates what Monster Rank can be found in the first four floors.
For every four floors you descend, the Monster Rank increases by 1, so a grotto that has a starting Monster Rank of 9 would have Rank 12 Monsters on floors 13F to 16F. Starting Monster Rank is one of the factors that determines a grotto's level. There are 12 possible Grotto Bosses, which lurk on the Boss Floor at the bottom of each grotto.
They also each have two other items they can randomly drop, the rarest of which can usually be alchemised into some of the most powerful equipment in the game. The Boss found within a particular grotto is one of the factors that determines the level of that grotto. The Level of a grotto has two purposes: Each additional Depth, Monster Rank or Boss increases the base Level of the grotto by 3; this means that a grotto with a Depth of 16, a starting Monster Rank of 9 and Boss 12 will have a base Level of Like many other things, the Seed of the grotto dictates what variation in level will take place, so a particular grotto will always have the same level with the same variation.
One important reason for delving into grottos are the chests found within. With the exception the boss floor and the first two floors of every grotto which have no chests at all , every floor will between 1 and 3 Blue Chests to be found. The Chest Rank of a chest determines which list of items will be used to randomly determine a specific chest's contents. Rank 1 Chests tend to have fairly weak items, whilst Rank 10 Chests can contain some of the best equipment in the game, if you're lucky.
The location and Rank of chests within a grotto is fixed and determined by the Seed of the grotto, so they will not change between visits. However, the item you get when you open the chest is randomly picked from the appropriate Chest Rank list, so it's possible to get different items from the same chest when you revisit a grotto. Chest Rank is partially determined by the Monster Rank of the floor, so grottos with stronger monsters will have the chance of having better items to be found. From the Quality and Seed, all the details of the grotto, right down to map design and chest location, can be determined by the game.
The first part to concentrate on is the Quality of the grotto, since this determines both the possible Locations and the Grotto's Rank. The Base Quality of a map won from a Grotto Boss can be stated as follows: Your Maximum Revocation is the number of times you've used the Revocation option at Alltrades Abbey on a single vocation. Revocation is when you take a L99 character and reset them to L1, whilst keeping whatever skills they've learned but having to level up from the beginning again.
The Revocation count caps at 10, so further revocations will not increase the Base Quality of your maps. Also, only the highest Revocation Count out of all your vocations count.
Revocating your Minstrel vocation 3 times and your Warrior vocation 5 times would give you a Maximum Revocation of 5, resulting in a 25 point increase in Base Quality. There are a couple of occasions where a random map will be given to you without having completed a grotto. So if you had a Maximum Vocation Level of 99, the BQ would be calculated as if you had just completed a Level 49 grotto. This set reward is intended to be your first grotto. Further, the location given for Collapsus's map is not one that it could ever have gotten if the map had been randomly generated.
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Once BQ has been calculated, the Final Quality of the grotto is calculated as such: The square brackets indicate that we truncate or round down this result to This gives us a result of to Finally, if the Final Quality happens to be greater than , then we subtract 1 from the result, because the Base Quality of is not divisible by There's no special reason for this adjustment, only that it's a quirk of the way it calculates the random deviation.
This gives us a final range of to for the Final Quality of this grotto. These ranks determine the Depth, starting Monster Rank and Boss of the grotto. Each of these three attributes have their own ranges of Quality within which they change, but we can combine all three into a single list of 12 Grotto Ranks. The table of Grotto Ranks, Quality Ranges and associated attributes are as follows: Quality Depth 1F MRank Boss ID Rank 1 2- 55 2- 4 1- 3 Rank 2 60 4- 6 1- 3 Rank 3 75 4- 6 2- 5 Rank 4 80 2- 5 Rank 5 3- 7 Rank 6 4- 7 Rank 7 5- 9 Rank 8 6- 9 Rank 9 Rank 10 Rank 11 Rank 12 9 From this, we can see a Rank 1 grotto can have a Depth of , a Monster Rank of on its first floor, and any of the first 3 bosses.
The highest Rank of grotto can, by comparison, have a Depth of , a Monster Rank of 9 on its first floor, and any of the 12 possible bosses. Do remember that the Monster Rank increases for every four floors you descend in any grotto. This is, in fact, the only possible way to encounter Rank 12 Monsters in a grotto. For Depth and starting Monster Rank, the chance of each value in the range is equal. So Rank 1 grottos would have a 1 in 3 chance each of having 2, 3 or 4 floors, and a 1 in 3 chance each of having MRank 1, 2 or 3 on its first four floors.
Bosses, however, are weighted in such a way that the easier bosses are more likely to be encountered. The chances of each boss depend on the exact range and are as follows: But Rank 11 and 12 grottos allow the entire range of bosses, but have a very small chance of generating the toughest bosses. Depending on which goals you're working towards, you may sometimes find it worthwhile to search lower ranked grottos for certain bosses, rather than rely on the final two ranks to complete your collection. After this, the Seed is generated.
The Seed will use the details of the Grotto Rank to help generate the exact grotto, including its environ, name and level. Finally, the grotto will be given a location. There are possible locations, and the location chosen depends on the Quality. Due to the way FQ, Seed and Location are generated, each Seed has between one to three locations it can appear at, and those locations can vary between the three Quality ranges , , This means that a unique Rank 1 grotto Quality can have up to 6 locations it could possibly appear at, depending on Quality.
We call this a "valid combination", and we will use it later to help identify unique grottos. Locations 1 to 47 comprise of all the places visited in the story up to Bloomingdale, before you get access to the ship.
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The exception is 47, which is the lighthouse near Bloomingdale. Locations 48 to are scattered throughout the world, many of which requiring ship travel, and you will have access to all these locations by the time you reach Upover. The final series of locations to comprise almost entirely of places that can only reached by air, with the exception of and which are found in the Gittish Empire.
The full list of locations by area are as follows: Angel Falls 5- 8: Western Stornway 9- Eastern Stornway Doomingale Forest Eastern Coffinwell Western Coffinwell Newid Isle Slurry Coast Lonely Plains Snowberian Coast Cringle Coast Urdus Marshland Iluugazar Plains Mt Ulzuun Mt Ulbaruun Eastern Wormwood Wormwood Canyon The Gittish Empire As an example, a Seed of 0 for a Rank 1 Grotto would generate a Depth of 4 from , a starting Monster Rank of 1 from and Equinox 1 from 1- 3.
It would also generate the maps Environ Ruins in this case , Level 3 in this case and Name: We've already seen how the primary stats of Depth, Monster Rank and Boss are determined. Let's look at the other three. Environ is a simple percentage chance of one of five possibilities. They are as follows: Ice Ice floor and walls As such, the vast majority of grottos will be either Caves or Ruins. This can sometimes be frustrating, since there are many monsters in the different environs that people will wish to find earlier rather than later. Next, the Level is generated.
As alluded to earlier, the Level of a grotto indicates roughly how dangerous it can be. First, we generate a Base Level by way of the following formula: The weakest grotto thus starts with a Base Level of 0, and we increase the Level by 3 for every increase of Depth, starting Monster Rank and Boss. Since Level is calculated solely from Depth, starting Monster Rank and the chosen Boss, we can use this to calculate minimum, maximum and average Levels for each of the Grotto Ranks.
These are as follows: Some of the analysis on how higher levels affect the levels of grotto you find can be found in the related question in the FAQ Section 1. Last, the Grotto needs a Name. The Name has four parts to it: We've already calculated the Level, so all we need is the Prefix, Locale and Suffix. Let's look at this in order. There are 16 possible Prefixes, and these are determined by the starting Monster Rank of the grotto. They are chosen as follows: The more valuable the mineral, the higher the Monster Rank it can indicate.
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There are also 16 possible Suffixes, and these are based on the boss of the grotto. The range of suffixes allocated to each boss are as follows: As with the Prefix, there's quite a bit of variation possible though: Dolour, for example, could indicate any of the first six bosses. Finally, the Locale of the grotto is based on two things: The Depth picks the "rank" of Locale chosen from within a range, and then the Environ picks which name from the chosen "rank" is used. Locale Ranks 1 to 2 4 to 5 Floors: Locale Ranks 1 to 3 6 to 7 Floors: Locale Ranks 1 to 4 8 to 9 Floors: Locale Ranks 2 to 5 10 to 11 Floors: Locale Ranks 2 to 6 12 to 13 Floors: Locale Ranks 3 to 7 14 to 15 Floors: Locale Ranks 4 to 8 16 Floors: Locale Ranks 6 to 8 Locale Rank 1: The starting Monster Rank of 1 gave it the following possibilities of Prefix: Clay, Rock, Granite, Basalt, Graphite.
The Seed chose Graphite out of those possibilities. Equinox is Boss 1, and gave the map the following possible Suffixes: The Seed chose Doubt.